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Splinter Cell: Blacklist is the first game developed by Ubisoft Toronto. He is back, doing what he does best wet suit, goggles and all. That, and Sam Fisher is no longer 'on the run' or 'on his own'. Blacklist is an attempt to merge the speed and fluidity introduced in Conviction and the philosophies introduced in Chaos Theory together. Double Agent (seventh generation) and Conviction were fairly linear affairs that did not offer much of the freedom that Chaos Theory introduced.
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Blacklist is an attempt to 'course correct' the Splinter Cell franchise after having been received fairly poorly by long-time fans after a series of games following the seminal title and fan favourite, Chaos Theory, a game that many would consider the gold standard of the stealth-action genre.
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Splinter Cell: Blacklist is the sixth main-line game in the Splinter Cell franchise (seventh if you count the PSP-only game, Essentials). And they found somewhere to go looking, a forum called NeoGAF. They heard a whisper in the wind that maybe the next Splinter Cell wasn't going to be all airstrikes and action like they had been lead to believe. They cried about the Blacklist E3 2012 reveal, Hitman: Absolution, and the Thief Reboot, looking for another decent stealth game.Įventually they found it. Left the shadows and ghosting and night vision goggles, left it all behind. Left Splinter Cell, left the franchise they knew. Splinter Cell died by Ubisoft's hand that day, and so did Sam. It set him up and turned him loose, and told him that action was the only way to attract more fans to the stealth genre. He was the one thing in a Tom Clancy mess of a plot that humanized him.Īnd Conviction killed him. Ubisoft killed him, asked him to mark and execute one too many, cross into the action genre too far.Īnother game killed him, some stupid decision to get someone younger than Michael Ironside to play the lead. The thing you have to understand is this: The Sam Fisher you knew is dead.